I begun as a self-taught hobbyist and exclusively focused on highpoly sculptures, until late-2023 where I've begun taking 3D Art and Production as a whole more seriously. I've worked with various teams creating assets for ARK: Survival Ascended. Thanks to constant peer-review and a desire to expand my skillset, I am now producing gameplay ready assets for both creature designs and hard-surface armor and equipment.
My portfolio features a large and historic collection of independent commissions and composites of various imaginary characters, fan-art and fantastical creatures, with the more recent 2023-2025 technical art being uploaded over the coming weeks.
Creating various assets and models for several modding teams for Wildcard's game, ARK: Survival Ascended. My assets have varied from basemeshes and templates, to highpoly creature sculptures (mammals, reptiles, birds and more), in addition to hardsurface projects like Saddles, Armor, Tools and Equipment. In addition to the occasional 2D assets, such as HUD elements and realistic eye textures.
I have been creating artistic content for YouTube, initially beginning with a whole plethora of custom designs in the game "SPORE" and eventually branching out into Sculptris and ZBrush for more ambitious work. My channel always has and continues to be revolving around gaming art, varying from popculture fanart to original concepts.
Creating, modelling, and assisting in the designs of various commission works for independent buyers, mostly consisting of organic creatures (humanoids, animals and mythical creatures) in addition to some objects and props, and occasionally for the use of rigging, animation and 3D printing.