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"Char Raptor" WIP

Here's a WIP of my very first functional model. Typically I create high-poly models with polypaint, this time round I'm trying to learn the process of low-poly models with HD UV normal maps, UVs, and all that jam. I've never tried this before, but it's about time I learn how! Starting with this fictional raptor concept to experiment with.

The topology in the final image was automatically generated via ZBrush. I have absolutely learned my lesson in why not to do that, and will commit to manual-retopology in future models!

Polyframe HD Head, and Final Render Body

Polyframe HD Head, and Final Render Body

Final Rendered

Final Rendered

Lowpoly base with Polyframe active

Lowpoly base with Polyframe active